A thriller in which you, the listener, are the hero. The Walk begins in Inverness station, Scotland. Through a case of mistaken identity, you, "the walker," are given a vital package that must be couriered to Edinburgh. But as you're about to board the train, terrorists blow it up and set off an electromagnetic pulse! None of the cars or trains are working - you'll have to walk - but now the terrorists are on your trail because they want the device you're carrying, and the police are after you as a suspect in the bombing. To survive, you'll have to join up with other escapees from the city - but how many of them can you trust, and are they really who they say they are?
You have one mission: transport a mysterious package on a train from Inverness to Edinburgh. But when The Burn intervenes and a bomb goes off at the station, the police are on the hunt for a terrorist and you’re the number one suspect. The entire city is on lockdown but you have to get out before they find you - the survival of the human race depends on it.
The City Limits
The city limits are controlled by military officers and checkpoints. While you and your found cohort of survivors work together to create a distraction and slip through the barrier, alliances begin to form and questions of true identity arise. How long can you keep your secret, and who can you trust?
Beware of Good Fortune
Beware of good fortune - there are traitors at every turn eager to take you down. Stanton was able to save you this time, but you can never be too careful. Everyone you meet is a potential enemy. Better to stay one step ahead.
Charlie is doing her best to guide you to safe refuge on your dangerous journey, but the limitations of satellite technology make it harder and harder to communicate. Somehow you find your way and some supplies, but The Burn is (literally) hot on your trail and willing to use any means necessary to stop you - even if it means sabotaging themselves.
As if evading The Burn isn’t enough stress, now blood-thirsty wolves are after you. After so much running you need some rest, but just when you thought you could catch a break for a few days a surprise attack means you’ve got to get on the move again, and this time without your travel companions. At least you’ve still got Charlie in your ear, but even she’s on the verge of a nervous breakdown.
Alive or Dead
On your solo walk, Charlie tells you about her sister, whom she suspects is a high-ranking member of The Burn. After finding Lawrence and getting back on track, you come across some conspicuous messages urging you to turn yourselves in to government forces and warning that there’s a bounty on your capture.
Entertaining and different in approach. Being a character in the story was a great twist i would give 5⭐️ but the ending was unsatisfying and felt like they really didn’t have a plan on how to end it. But still very good and worth a listen
Glad to see a podcast dedicated to the well-being of our canine best friends!
The First Person Point-of-view is a really interesting use of the medium. The framing device (mostly) makes sense. But ultimately it goes on too long.